﻿using System;

namespace Valve.VR
{
	// Token: 0x020007EA RID: 2026
	public struct VREvent_Chaperone_t
	{
		// Token: 0x04002E0D RID: 11789
		public ulong m_nPreviousUniverse;

		// Token: 0x04002E0E RID: 11790
		public ulong m_nCurrentUniverse;
	}
}
